Warhammer




Tau Fireblade 500 36-5-1-3 (Warhammer 40,000 8th Edition) [26 PL, 500pts]

  • Patrol Detachment (T’au Empire) [26 PL, 500pts]

    • No Force Org Slot

      • T’au Empire Sept Choice

        Selections: T’au Sept

        Categories: No Force Org Slot

        Abilities: T’au Sept Tenet: Coordinated Fire Arcs

        Abilities Description Ref
        T’au Sept Tenet: Coordinated Fire Arcs When a unit with this tenet uses their For the Greater Good ability, or when they fire Overwatch whilst they are within 6″ of a friendly T’au Sept unit, a 5 or 6 is required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers. Codex: T’au Empire p127
    • HQ [2 PL, 42pts]

      • Cadre Fireblade [2 PL, 42pts]

        Selections: 2. Through Unity, Devastation, Markerlight [3pts], Seismic destabiliser, Warlord

        Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T’au Empire, Cadre Fireblade, Warlord

        Rules: For the Greater Good, Markerlights

        Abilities: 2. Through Unity, Devastation, Volley Fire, Unit: Cadre Fireblade, Weapon: Markerlight, Photon grenade, Pulse rifle

        Abilities Description Ref
        2. Through Unity, Devastation In each of your Shooting phases, you can pick an enemy unit that is visible to your Warlord. Until the end of the phase, each time you make a wound roll of 6+ against that unit for an attack made by friendly <SEPT> unit within 6″ of your Warlord, the Armour Penetration characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). Codex: T’au Empire p131
        Seismic destabiliser At the start of the Shooting phase, you may either pick an enemy INFANTRY unit claiming the benefit of cover, or a BUILDING, within 12″ of the bearer. If you picked a BUILDING, it suffers D3 mortal wounds. If you picked an INFANTRY unit, roll a dice for each model in the unit. For each roll of 6, that unit suffers a mortal wound. Codex: T’au Empire p132
        Volley Fire Models in <SEPT> units within 6″ of any friendly <SEPT> Cadre Fireblades may fire an extra shot with pulse pistols, pulse carbines and pulse rifles when shooting at a target within half the weapon’s range. Codex: T’au Empire p96
        Unit M WS BS S T W A Ld Save Ref
        Cadre Fireblade 6″ 3+ 2+ 3 3 5 3 8 4+
        Weapon Range Type S AP D Abilities Ref
        Markerlight 36″ Heavy 1 See Markerlights.
        Photon grenade 12″ Grenade D6 This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
        Pulse rifle 30″ Rapid Fire 1 5 0 1
    • Troops [16 PL, 281pts]

      • Strike Team [6 PL, 107pts]

        Selections: MV1 Gun Drone [12pts], MV36 Guardian Drone [8pts]

        Categories: Infantry, Troops, Faction: <Sept>, Faction: T’au Empire, Strike Team

        Rules: Drone Support, For the Greater Good, Saviour Protocols

        Abilities: Bonding Knife Ritual, Guardian Field, Keywords: MV36 Guardian Drone, Unit: MV36 Guardian Drone

        • Fire Warrior Shas’ui [10pts]

          Selections: Markerlight [3pts], Pulse rifle

          Rules: Markerlights

          Unit: Fire Warrior Shas’ui, Weapon: Markerlight, Photon grenade, Pulse rifle

        • 11x Fire Warrior w/ Pulse Rifle [77pts]

          Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle

        Abilities Description Ref
        Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Codex: T’au Empire pvar
        Guardian Field Guardian Drones have a 5+ invulnerable save. Breacher Teams within 3″ of any friendly Guardian Drone have a 5+ invulnerable save. Strike Teams within 3″ of any friendly Guardian Drone have a 6+ invulnerable save.
        Threat Identification Protocols In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you may choose which is targeted. Codex: T’au Empire pvar
        Keywords Keywords (Faction) Keywords (Basic) Ref
        MV36 Guardian Drone T’au Empire, <Sept> Drone, Fly, Guardian Drone
        Unit M WS BS S T W A Ld Save Ref
        Fire Warrior 6″ 5+ 4+ 3 3 1 1 6 4+
        Fire Warrior Shas’ui 6″ 5+ 4+ 3 3 1 2 7 4+
        MV1 Gun Drone 8″ 5+ 5+ 3 4 1 1 6 4+ Codex: T’au Empire pvar
        MV36 Guardian Drone 8″ 5+ 5+ 3 4 1 1 6 4+
        Weapon Range Type S AP D Abilities Ref
        Markerlight 36″ Heavy 1 See Markerlights.
        Photon grenade 12″ Grenade D6 This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
        Pulse carbine 18″ Assault 2 5 0 1
        Pulse rifle 30″ Rapid Fire 1 5 0 1
      • Strike Team [5 PL, 87pts]

        Categories: Infantry, Troops, Faction: <Sept>, Faction: T’au Empire, Strike Team

        Rules: For the Greater Good

        Abilities: Bonding Knife Ritual

        • Fire Warrior Shas’ui [10pts]

          Selections: Markerlight [3pts], Pulse rifle

          Rules: Markerlights

          Unit: Fire Warrior Shas’ui, Weapon: Markerlight, Photon grenade, Pulse rifle

        • 11x Fire Warrior w/ Pulse Rifle [77pts]

          Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle

        Abilities Description Ref
        Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Codex: T’au Empire pvar
        Unit M WS BS S T W A Ld Save Ref
        Fire Warrior 6″ 5+ 4+ 3 3 1 1 6 4+
        Fire Warrior Shas’ui 6″ 5+ 4+ 3 3 1 2 7 4+
        Weapon Range Type S AP D Abilities Ref
        Markerlight 36″ Heavy 1 See Markerlights.
        Photon grenade 12″ Grenade D6 This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
        Pulse rifle 30″ Rapid Fire 1 5 0 1
      • Strike Team [5 PL, 87pts]

        Categories: Infantry, Troops, Faction: <Sept>, Faction: T’au Empire, Strike Team

        Rules: For the Greater Good

        Abilities: Bonding Knife Ritual

        • Fire Warrior Shas’ui [10pts]

          Selections: Markerlight [3pts], Pulse rifle

          Rules: Markerlights

          Unit: Fire Warrior Shas’ui, Weapon: Markerlight, Photon grenade, Pulse rifle

        • 11x Fire Warrior w/ Pulse Rifle [77pts]

          Unit: Fire Warrior, Weapon: Photon grenade, Pulse rifle

        Abilities Description Ref
        Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Codex: T’au Empire pvar
        Unit M WS BS S T W A Ld Save Ref
        Fire Warrior 6″ 5+ 4+ 3 3 1 1 6 4+
        Fire Warrior Shas’ui 6″ 5+ 4+ 3 3 1 2 7 4+
        Weapon Range Type S AP D Abilities Ref
        Markerlight 36″ Heavy 1 See Markerlights.
        Photon grenade 12″ Grenade D6 This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
        Pulse rifle 30″ Rapid Fire 1 5 0 1
    • Elites [1 PL, 25pts]

      • Firesight Marksman [1 PL, 25pts]

        Selections: Markerlight [3pts], Pulse pistol [1pts]

        Categories: Elites, Character, Infantry, Faction: <Sept>, Faction: T’au Empire, Firesight Marksman

        Rules: For the Greater Good, Markerlights

        Abilities: Drone Uplink, Marksman Stealth Field, Unit: Firesight Marksman, Weapon: Markerlight, Pulse pistol

        Abilities Description Ref
        Drone Uplink You can add 1 to hit rolls for <SEPT> MV71 Sniper Drones in the Shooting phase when they attack a unit visible to a friendly <SEPT> Firesight Marksman. Codex: T’au Empire p104
        Marksman Stealth Field This model adds 2 rather than 1 to its saving throws when benefiting from cover. Codex: T’au Empire p104
        Unit M WS BS S T W A Ld Save Ref
        Firesight Marksman 5″ 5+ 3+ 3 3 3 2 7 4+
        Weapon Range Type S AP D Abilities Ref
        Markerlight 36″ Heavy 1 See Markerlights.
        Pulse pistol 12″ Pistol 1 5 0 1
    • Fast Attack [4 PL, 98pts]

      • Pathfinder Team [4 PL, 98pts]

        Selections: MV31 Pulse Accelerator Drone [8pts], MV33 Grav-inhibitor Drone [8pts]

        Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T’au Empire, Pathfinder Team, Drone, Fly, Support Drones

        Rules: Drone Support, For the Greater Good, Saviour Protocols

        Abilities: Bonding Knife Ritual, Gravity Wave Projector, Pulse Accelerator, Vanguard, Unit: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone

        • Pathfinder [8pts]

          Selections: Markerlight [3pts]

          Rules: Markerlights

          Unit: Pathfinder, Weapon: Markerlight, Photon grenade, Pulse carbine

        • Pathfinder Shas’ui [8pts]

          Selections: Markerlight [3pts]

          Rules: Markerlights

          Unit: Pathfinder Shas’ui, Weapon: Markerlight, Photon grenade, Pulse carbine

        • 3x Pathfinder w/ Rail Rifle [66pts]

          Selections: 3x Rail rifle [51pts]

          Unit: Pathfinder, Weapon: Photon grenade, Rail rifle

        Abilities Description Ref
        Bonding Knife Ritual If you roll a 6 when taking a Morale test for this unit, the test is automatically passed. Codex: T’au Empire pvar
        Gravity Wave Projector Enemy units beginning a charge move within 12″ of any Grav-Inhibitor Drones reduce their charge distance by D3″. Codex: T’au Empire p107
        Pulse Accelerator Whilst a T’AU EMPIRE INFANTRY unit is within 3″ of any friendly Pulse Accelerator Drones, increase the Range characteristic of that unit’s pulse pistols, pulse carbines and pulse rifles by 6″. Codex: T’au Empire p107
        Vanguard At the start of the first battle round but before the first turn begins, you can move this unit up to 7″. It cannot end this move within 9″ of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. Codex: T’au Empire p96, 107
        Unit M WS BS S T W A Ld Save Ref
        MV31 Pulse Accelerator Drone 8″ 5+ 5+ 3 4 1 1 6 4+
        MV33 Grav-inhibitor Drone 8″ 5+ 5+ 3 4 1 1 6 4+
        Pathfinder 7″ 5+ 4+ 3 3 1 1 6 5+ Codex: T’au Empire p107
        Pathfinder Shas’ui 7″ 5+ 4+ 3 3 1 2 7 5+ Codex: T’au Empire p107
        Weapon Range Type S AP D Abilities Ref
        Markerlight 36″ Heavy 1 See Markerlights.
        Photon grenade 12″ Grenade D6 This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from photon grenades until the end of the turn.
        Pulse carbine 18″ Assault 2 5 0 1
        Rail rifle 30″ Rapid Fire 1 6 -4 D3 For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage.
    • Heavy Support [3 PL, 54pts]

      • MV71 Sniper Drones [3 PL, 54pts]

        Selections: 3x MV71 Sniper Drone [54pts]

        Categories: Heavy Support, Fly, Faction: <Sept>, Drone, Faction: T’au Empire, MV71 Sniper Drones

        Rules: For the Greater Good

        Abilities Description Ref
        Sniper Drone Stealth Field Subtract 1 from hit rolls in the Shooting phase for attacks made against this unit unless it is within 12″ of the firing model. Codex: T’au Empire p113
        Unit M WS BS S T W A Ld Save Ref
        MV71 Sniper Drone 8″ 5+ 5+ 3 4 1 1 6 4+ Codex: T’au Empire p113
        Weapon Range Type S AP D Abilities Ref
        Longshot pulse rifle 48″ Rapid Fire 1 5 0 1 This weapon may target a CHARACTER even if they are not the closest enemy unit. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage. Codex: T’au Empire p113

Selection Rules

Drone Support:
When a unit is set up on the battlefield, any accompanying Drones are set up in unit coherency with it. From that point onwards, the Drones are treated as a separate unit.
(Codex: T’au Empire)

For the Greater Good:
When an enemy unit declares a charge, a unit with this ability that is within 6″ of one of the charging unit’s targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn.
(Codex: T’au Empire p89)

Markerlights:
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T’AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
* 1 – You can re-roll hit rolls of 1 for T’AU EMPIRE models attacking this unit.
* 2 – Destroyer and seeker missiles fired at this unit use the firing model’s Ballistic Skill (and any modifiers) rather than only hitting on a 6.
* 3 – The target unit does not gain any bonus to its saving throws for being in cover.
* 4 – T’AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
* 5 or more – Add 1 to hit rolls for T’AU EMPIRE models attacking this unit.
(Codex: T’au Empire p123)

Saviour Protocols:
If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3″ of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a D6. On a 2+ you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.
(Codex: T’au Empire pvar)

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